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Wednesday 25 November 2015

Botany

Well here I go again, exploring uncharted territory, this time with botany flowers. I've been having fun making a semi-automated system but now I'm stuck on how to get to the next step: mass pigment production.


 This is my garden set up, standard 3x3 Forestry Farm, but outer edge is not garden land. On each side, a Vacuum Chest from EnderIO.

Lower down view of water tower.
 Flicking the switch "picks" the flowers which then flow to the edge of the garden. I found this the easiest way to clear a whole garden. Manual picking results in flowers growing back as quickly as you fill your inventory.
A few get stuck under the tower. Another vacuum chest would fix this but I'm lazy. 
Underneath, the farm.
 Corridor of full set of garden circuit boards.
 Internal workings
 Left chest feeds into pigment storage. Right chest brings in picked flowers and germlings.
Pigment storage... pretty coloursssss.........
 Flowers and germlings in the chest.
A standard craft bench soon became quite tedious when crafting pigments. A Machinists workbench is a little quicker as you do not need to place the flower into the crafting grid each time, regardless of its type.

Despite the fact it's a manual process, a gardens's worth of flowers yield a fair amount of dye. (This is not a gardens worth!)

Any ideas on how I can automate the 80 different pigments from vast amounts of flowers, the majority of which with unique meta-data?! Arggghh! 


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